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![4.png](https://static.wixstatic.com/media/98bd3e_edf3f8580808449fbcf17f1faf21c55b~mv2.png/v1/fill/w_1317,h_168,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4.png)
* The following descriptions are written in scripting STYLE,
not actual scripts ;).
![scriptingPort.png](https://static.wixstatic.com/media/98bd3e_f640f1f4d9e24fa6aad09404825d3485~mv2.png/v1/fill/w_972,h_384,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/scriptingPort.png)
void OnCollisionEnter()
{
print(”Hi, this is Scripting Portfolio!”);
Game DissolveThrombus;
//demo made in 2020.
//Trombus scripting by Yining Xu, main model by Zihan Zhu.
void myWork()
{
playerScripting();
sceneColorAndLighting();
}
Game PlayerVs.God;
//demo made in 2021.
//A two player game of a God(left, third perspective view), and
a Controlled Player(right, protagonist view). The God can turn
world upside down by pressing ‘G’(Gravity Reverse).
void myWork()
{
fullyMadeByMe();
}
Game PlayerVs.God;
//demo made in 2021.
//version 2.0 as above. God can hit and break box with Player.
And Player can pull the rope to get a random pill that either
make you go faster(red) or slower(blue);
void myWork()
{
fullyMadeByMe();
}
Game PlayerVs.God;
//demo made in 2021.
//version 3.0 as above. Jumping scripting by Jingyu Lin. Player
model by Ying Fang.
void myWork()
{
sceneArtsAndModels();
//designed and modeled all scenes and items.
magnifyingAndShrinkingPills();
//function scripting and arts.
gravityReverseMechanism();
//everything related.
levelStructures();
}
}
![42.png](https://static.wixstatic.com/media/98bd3e_013fc899d8644751abd8a00b34cea450~mv2.png/v1/crop/x_14,y_0,w_1577,h_83/fill/w_1317,h_68,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/42.png)
![yoyo.png](https://static.wixstatic.com/media/98bd3e_65633468bf8e4f9a87d06dfa06f357da~mv2.png/v1/fill/w_201,h_13011,al_c,q_95,enc_avif,quality_auto/yoyo.png)
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